Anima Fugit

More Scaffolding

I’ve added a new mechanic to the home rules section, please have a look and tell me what you think.

An experimental Playlist section has also been put up. Feel free to contribute to that as well. This isn’t exactly an open-source campaign, but I’d love to hear your take on the cyberpunk aesthetic.

In other news, I’m planning on releasing another 2 Talent Trees for the campaign, so you should be seeing those fairly soon.

NPC profiles and organisations are still on the way.

Important Changes

I’ve just come back from an emergency Crisis Team meeting with Max, and we’ve thrashed out a few things. Basically, the issue was that both my campaign and Max’s campaign were going to feature an apocalyptic device in the plot, and we were worried of treading on each other’s ground. In the spirit of non-disclosure, I’m not going to tell you what other similarities there were, but suffice to say that it was simply a case of differentiating our campaigns a bit more. We’re all DMs here, so we all know how hard it is to write something new and original, especially given our current penchant for modern settings.

So I’m officially pressing the rewind button on the timeline of this campaign, bringing it back to 2029, before any nuclear blasts. This will give me the chance to explore other angles on the cyberpunk genre, and will ease the tension I was already having (as you can see from my previous post) between presenting something dystopic and bleak, and presenting something more hopeful and character driven. Max has put a lot more thought into his treatment of an apocalyptic theme than I have, so he’ll be exploring that in his highly-anticipated campaign.

So what does this entail for the campaign? Firstly, I’ve rewritten the main entry on the homepage to reflect a less dystopian view of the future. We’re still very cyberpunk, but the sun does occasionally poke through the skies. I’ve excised the apocalyptic newsreel entry, as well. The talent trees and house rules will remain unchanged, and the feel of the campaign given by the pictures in the Aesthetic section should be largely unchanged.

Comments, questions, suggestions are welcome.

The Audacity of Pictures

I’ve just created a new wiki page and posted several pictures. They’re some of the source material I looked at when creating the campaign, so I thought I should show them to you so we’re all on the same page, aesthetically speaking. As you probably gleaned from the opening post, the campaign is going to have a dystopic spin, but I don’t want that to dominate. The ground is barren, but there are fresh shoots growing in the cracks. And shit.

In other news, your characters will enter the campaign in 2029, a year before the events of May 23, 2030.

The Precociousness Of Hope

The Cyberpunk Campaign is now officially online. There’s a lot yet to be done, and a lot yet to be thought of, but the framework should be up. I am planning to run at least 2 adventures this reading week, and as such I’ve spent the past 6 hours putting together what I need and what you need to build your characters. All of you will have access to the Facebook group listing news entries for each year until 2021. I’ve added headlines-only news entries up until the year 2030, on this site. I want to eventually write up news entries for all of them, but if you indicate to me which ones are of most interest to you, I will either write an entry for that one, or explain in plain English what the new story implies.

Things you should be seeing right now:

5 new talent trees for the campaign

News entries for years 2009-2030

A pretty picture

Some home rules

Things you should be seeing in the near future:

A few NPC and organisation profiles

A map of the new world

More adventure log posts


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